Atomic Heart Review

Atomic Heart takes inspiration from BioShock Infinite and features a city in the clouds, reality-bending powers, and a crumbling city with a protagonist who has amnesia and struggles with free will.

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The game focuses on Soviet Russian collectivism instead of American individualism, exploring the concept of free will.

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However, the game's storyline is predictable and does not do anything interesting with its cool ideas.

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In the alternate history of Atomic Heart, robotics boom in Russia, and the working class is replaced by robots controlled through a hive-mind network called Kollectiv.

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Kollectiv 2.0 will allow all humans equal access to the hive-mind, allowing them to control robots remotely through a Thought device wired straight to their brain.

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Major Sergei Nechaev, an agent who serves Sechenov, investigates a disturbance in Facility 3826, where he discovers experiments into mutation gone awry and blood-thirsty robots.

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Charles, a sentient glove that gifts Sergei with technopowers and provides a sounding board, hints that humans can be directed just as easily as robots once they've all logged into the same hive-mind of information.

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 Atomic Heart explores free will through the scope of a video game's story but doesn't do anything notably novel with the concept.

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The protagonist, Sergei, is deeply unlikable, antagonistic to everyone around him, and does not show any signs of character development.

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Playing as Sergei is not enjoyable, and his barrage of unfunny insults makes you empathize more with the people who have to tolerate him.

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